![sid meier civilization v directx 9 or 10 sid meier civilization v directx 9 or 10](https://images.2game.com/screenshot/sid-meier-s-civilizationr-v-gods-kings-buy-cdkey-4.jpg)
Spies can also be assigned to the player's cities to provide counter-intelligence against enemy spies, and the Constabulary, Police Station, the National Intelligence Agency, and the Great Firewall World Wonder will reduce the chance of technology stealing. Players can tell other civilizations if their rivals are planning an attack to boost their relations, and AI civilizations will occasionally do the same too. Spies sent to rival civilizations can be used to sniff out troop movements and steal technology, while spies in city-states will influence that city-state to be friendlier to the player.
![sid meier civilization v directx 9 or 10 sid meier civilization v directx 9 or 10](https://img.youtube.com/vi/W6dRSDHzsdo/0.jpg)
Spies can be sent to both rival civilizations and city-states, with different effects. Spies earn experience by stealing technologies and killing other spies, but can be caught and killed, and civilizations will have to wait a few turns before a new spy is trained. Civilizations can also increase their number of spies by building the new National Intelligence Agency National Wonder. The first spy appears when a civilization enters the Renaissance, and each civilization gains an additional spy every time it enters a new era. Unlike in Civilization IV, spies are not units on the field, but instead ordered about through the espionage menu. The second major addition to Gods & Kings is the espionage system. Religion will become less important diplomatically as the Industrial Era dawns, but Faith can still be used to buy units, buildings, and Great People. City-states will also be more friendly to those civilizations with the same religion and will occasionally issue quests to convert them. Civilizations with the same religion will be friendlier to each other, while those with different religions will be more hostile. Religion also will affect how other civilizations and city-states treat the player. There are a limited number of religions available in a game (depending on the map size), and not all Civilizations can found a religion in a given game. New religious units like the Missionary and the Inquisitor can also help to spread religion and prevent the spread of rival religions respectively. Players can choose up to 5 religious beliefs (6 for the Byzantines), which will provide bonuses to both their civilization and all those who adopt that religion.
Sid meier civilization v directx 9 or 10 full#
They can then advance their Pantheon into a full religion when they get their first Great Prophet. Civilizations first start with a Pantheon, which is formed when they first start earning Faith points.
![sid meier civilization v directx 9 or 10 sid meier civilization v directx 9 or 10](https://screenshots.gamerinfo.net/civilization-v-brave-new-world/106155.jpg)
A new resource, Faith, is used to generate Great Prophets, which are used to found religions and build Holy Sites. Religion is the main addition in Gods & Kings. New Additions Religion Forming a Pantheon Rounding out the package are 3 new scenarios: Fall of Rome, Into the Renaissance, and Empires of the Smoky Skies. 9 new civilizations, 27 new units, 13 new buildings, 9 new wonders, new technologies, and a slightly reworked combat and diplomatic system were added to the game. It primarily adds religion and espionage mechanics, which were not present in the base game. Sid Meier's Civilization V: Gods & Kings is the first expansion pack for Civilization V, and was released Jin America and Jinternationally.